I posted this on the InterMat board, and figured I'd post here as well. Another revised concept of association wrestling in the United States.
Original post:
If the United States and other nations in the Americas (North, Central, and South) introduced an association wrestling system the way we see with association football (soccer), how plausible is it that it could find success to some degree? I've been active in the sport of wrestling for over ten years now as a competitor, coach, and fan, and I've recently become a big association football fan, and I wonder if how well it would work if we borrowed their system for wrestling. In the United States, it seems we try to build cards like boxing, mixed martial arts, or professional wrestling when in reality it's hard to promote a freestyle match in the same vein as the aforementioned sports due to lack of perceived violence. From RPW to the recent Flo cards, the promotion and events are fine, but they don't click.
So, what's next?
Well, association wrestling. When people hear "professional wrestling", the term immediately makes one think of WWE, AEW, NWA, etc., so the first step is stepping out of the shadow of sports entertainment. Second, what would it look like in the USA? Here's a quick write-up I made borrowing some elements from Premier League, La Liga, NBA, NFL, and the current NCAA wrestling system.
The Name
The League of American Wrestling Premier Division (Legal); American Premier League (Informal)
Country
United States of America
Confederation
Union of American Wrestling Associations (UAWA)
Number of Teams
24
Level on Pyramid
1
Relegation to
National Wrestling Championship of the United States (Legal); League II (Informal)
Competition Format
Each club wrestles a 20-match regular season schedule including six matches from a double round robin against the three other teams in their region. The top two teams from each region will qualify for the final stage bracket to determine a league champion. The top four teams based on record (total dual meet points used for tiebreaker) entering the final stage will automatically toggle the top four seeds and receive a bye, while the remaining teams will do battle in the Round of 16. Teams are ranked by record and dual meet points. Individual weight class champions are determined prior to the beginning of the final stage of the team tournament. The top 12 wrestlers from each weight (based on record and total points) will compete in a round robin of four pools, the winners from each of the four pools are then paired in a bracket to determine the individual champion. The top four wrestlers who make the final stage of the individual tournament will be named to the Iron League (compare to NBA All-Star or NFL Pro Bowl) while champions and runner-ups will also be named to the All-America first and second team (compare to All-NBA or NFL All-Pro).
Weight Classes
126 lbs.
134 lbs.
142 lbs.
150 lbs.
155 lbs.
165 lbs.
175 lbs.
190 lbs.
225 lbs.
285 lbs.
Rules and Scoring
Two 4-minute periods + one 2-minute sudden-victory period (if necessary), followed by a two one-minute shot clocks to determine a winner (if necessary)
Par terre optional only after a wrestler scores
Takedown (three points of contact) = 2 Points
Exposure = 2 Points
Feet to Back = 4 Points
Grand Amplitude Throw = 5 Points
Reversal = 1 Point
Passivity = 1 Point (2nd Warning), 2 Points (3rd Warning), Disqualification (4th Warning)
No points awarded for push-outs
Takedown can still be scored out of bounds as long as contact was previously established on the mat
A match ends by technical fall when a wrestler is ahead by 15 points minimum
Win Conditions and Point Totals
Fall = 3 Points
Technical Superiority = 2 Points
Decision = 1 Point
Disqualification = 1 Point
A wrestler will receive 0 points for a loss and will be deducted 0.5 points for a disqualification.
Teams (23 United States + 1 Canada)
Arlington WC (Arlington, Texas)
Atlanta WC (Atlanta, Georgia)
Atlantic City WC (Atlantic City, New Jersey)
Austin WC (Austin, Texas)
Boston WC (Boston, Massachusetts)
Carolina United WC (Charlotte, North Carolina)
Cheyenne WC (Cheyenne, Wyoming)
Chicago WC (Chicago, Illinois)
Colorado Springs WC (Colorado Springs, Colorado)
Detroit WC (Auburn Hills, Michigan)
Indianapolis WC (Indianapolis, Indiana)
Iowa City WC (Iowa City, Iowa)
Las Vegas WC (Las Vegas, Nevada)
Lincoln WC (Lincoln, Nebraska)
Los Angeles WC (Los Angeles, California)
New York WC (New York, New York)
Orlando WC (Orlando, Florida)
Philadelphia WC (Philadelphia, Pennsylvania)
Portland WC (Portland, Oregon)
Richmond WC (Richmond, Virginia)
Sioux Falls WC (Sioux Falls, South Dakota)
Tulsa WC (Tulsa, Oklahoma)
Twin Cities WC (Minneapolis-St. Paul, Minnesota)
Vancouver WC (Vancouver, British Columbia, Canada)
Teams by Region East
Atlantic City
Boston
New York
Philadelphia
Midwest
Chicago
Detroit
Indianapolis
Twin Cities
Mountain West
Cheyenne
Iowa City
Lincoln
Sioux Falls
Southeast
Atlanta
Carolina United
Orlando
Richmond
Southwest
Arlington
Austin
Colorado Springs
Tulsa
West
Las Vegas
Los Angeles
Portland
Vancouver
Postseason
Individual
Group Stage (Pool A, Pool B, Pool C, Pool D; winner from each pool advances to final stage)
Final Stage (4-Man Knockout, all final stage qualifiers named to Iron League and begin American Super Cup, champion and runner-up named to All-America team)
Team
Top two teams from each region advance to final stage (12-man knockout, 4 byes for top seeds)
Top four teams based on record and total dual points earn 1-4 seeds, remaining eight teams battle in qualifying round
Final eight teams begin Schultz Cup, top four teams receive banners, champions and runners-up receive hardware